Release Date: Dec 30,2010
Crysis 2 Preview
Cevat Yerli, CEO and President of Crytek, the developer behind Crysis 2, wants the newest demo of his studio's game to demonstrate all the ways the franchise has changed since the original Crysis. And change it has: the days of fighting stupid alien enemies or having to manage a large number of suit powers are gone. Gone also are the gigantic jungle environments that became synonymous with the original, replaced instead by partially destroyed city levels that Yerli calls "Orchestrated Sandboxes."
In layman's terms Orchestrated Sandboxes translate into smaller, more linear stages that guide the player in the direction the game wants you to go. Still, the world of Crysis 2 is by no means tiny -- and compared to other guided shooters it's actually quite large -- it's just noticeably smaller than it's predecessors. What you have in Crysis 2 are a series of arenas more on par with the Halo franchise -- a number of environments that still have a singular exit, but that are playgrounds that you can exploit in a number of ways.
To exploit the environment Crysis 2 sees the return of the franchise's signature Nanosuit. However, if you fell in love with the somewhat large number of suit options in the original, prepare to be surprised: this time around the Nanosuit's been streamlined, with all the powers being combined into two modes that cater to stealth and aggressive players. If you're in a situation that calls for more armor and higher strength you hit one button and you're suddenly receiving both powers (unlike the original, where strength and armor were separate). Alternatively, if you want to be a more tactical warrior, you can activate a stealth mode that makes you temporarily invisible.
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